Prior to Hideki Kamiya leading the charge at PlatinumGames, he was working with Capcom and Clover Studio directing projects like the legendary action-adventure game, Okami.
Although we’ve seen a new version of the original title resurface on the Switch in recent years, there have also been calls for a sequel. In a recent interview with the YouTube channel Cutscenes, Kamiya discusses how he would also be interested in a sequel, as he feels he’s got some unfinished business:
When I was making Okami, I would have never thought that I would leave Capcom and work somewhere else. Okami had been built on various ideas, and I figured that regarding things that didn’t make it in, since I would probably have a chance to work on it again, I could foreshadow and expand on some things, addressing them in a sequel and answering player’s questions while hinting at how the story ends.
When building a new IP, you get a lot of ideas mid-development that you want to implement. However, in the later part of development, some of these ideas cannot be implemented anymore for system or schedule reasons. You start saying: “Let’s put what we couldn’t do this time in the sequel.”
In Okami, for both the story and Celestial Brush’s mechanics, we talking about how we could take time and developer these further in a sequel, making it more fun and stress-free. We obviously wanted to make a sequel. Ultimately things took another turn. Okami wasn’t a commercial hit back when we released it. It didn’t sell that many copies. However, it gradually became a critical success, positively received by many people.
It eventually reached even more people with the release of Okami HD on various platforms. It grew the player base and allowed even more people to enjoy the game. At the same time, I started seeing people ask about these plot points that we left hanging, asking for a sequel. The more I see those, the more I feel this is work that I’ve left unfinished. There’s always this part of me that thinks that I need to take care of this at some point. I want to do it someday.
There was a follow-up to Okami in 2011 for the DS titled Okamiden. However, Hideki wasn’t involved in the project. It was directed by Kuniomi Matsushita, and according to the producer Motoshide Eshiro, it’s a “spiritual successor” not a direct sequel.
Would you like to see an Okami sequel from Kamiya one day? Did you play the original game or the HD version? Comment and show your support down below.