Eidos-Montréal Details Guardians Of The Galaxy In-Game Settings And Accessibility Options


Tuesday marks the release of Eidos-Montréal’s newest adventure, Marvel’s Guardians of the Galaxy, where players take control of Star-Lord and his space-faring crew of misfits. In the lead-up to launch, the developers have posted a new blog covering everything you’ll find in the game’s settings menus, including a bevy of adjustable accessibility options.

To find the complete list of options and settings, look right here. In it, you’ll find some pretty standard toggles like camera controls, keybindings on PC, audio adjustments, and so on. However, there are some toggles and sliders in GOTG which go much deeper. Subtitles can have different sized fonts, letter spacing, backgrounds, and background colors. Game difficulty includes Easy, Intended (a very good name for the default difficulty), and Hard modes with a fourth option which lets you go granular on the kind of play experience you want with Custom. 

Having a customizable difficulty mode is a great idea. Not everyone wants to or can play a game as the developers intended it. Eidos-Montreal has added sliders for how much damage you deal, how much damage Star-Lord takes, and even how much ammo Elemental weapons consume. Here are some of the other changes you can make in Custom difficulty:

Guardians Mode Slowdown – Slider. This value represents how much time is slowed down when you are in Guardians mode. The higher the value, the greater the slow down. 1 represents a complete pause, while 0 is no slow down at all.

Huddle Auto-Win – On/Off. If this setting is on, you will not be presented with a choice wheel during the Huddle sequences, and the correct answer will be automatically selected.

Death Gate – Very Easy to Very Hard. The number of times a player needs to be hit before dying after reaching 0 HP, as well as the length of time a player is in danger before they recover.

Objects Outline – On/Off. If this setting is turned Off, the white outline around objects interactable by the Guardians is turned off. More observation will be required, calling for regular use of your visor to identify opportunities for interactions.

Additional accessibility options include changing input delay for target switching, lock-on settings, and even a choice to auto-win quick time events. There seems to be plenty of things to tweak to make for a more accessible Guardians experience. If you’re looking for even more information on gaming accessibility, check out the Accessible Games Database, which catalogs games with settings that can make playing games possible for more people.

What do you think about these options? Are there any accessibility settings missing that you’d like to see in a future update or added to games in general? Give us your feedback in the comments!


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